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How do incident points and protests work in iRacing?

By Shane Lowry · updated 2026-09-28

The short answer

Every contact, spin or off-track banks incident points — 1x for a tyre off, 2x for a light touch, 4x for a big hit — and safety rating moves on your average per corner rather than on one moment, so the goal is a low average, not zero. Protests are for deliberate wrecking, abuse or blatant blocking, never for racing incidents: include the replay and session ID, stay factual, and do not retaliate.

Incidents are a running average

Every time you make contact, spin or go off you bank points: 4x for a big hit, 2x for a light touch, 1x for a tyre off the track. Safety rating rises or falls on your average per corner.

So a single 4x is not a catastrophe. Panicking about it only makes you drive worse.

How to avoid them, mostly

Race like you are driving someone else's car. Brake earlier, give space, and remember that a lap you finish is worth more than a position you lose fighting for.

If someone is alongside into a corner you both need to leave room. That is not being soft, it is being smart. And when you get collected by someone else's mistake, do not retaliate — that is the fastest way to turn a bad moment into a protest against you.

When to protest, and how

Protests are for deliberate wrecking, abusive chat or blatant blocking. If someone outbrakes themselves and taps you, that is racing — let it go. If someone turns in on you on purpose, or says something filthy in chat, that is a protest.

Include the replay clip and the session ID, and be factual rather than furious. Stewards see everything and they are fair.

Protesting someone simply for being bad at driving wastes everyone's time. They will collect their own safety rating consequences.

Where this comes from: this answer is drawn from section 27 of the Incidents, Penalties & Protests — part of the BustaWrench Guide, 57 plain-English sim racing and setup lessons.

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