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What happens in a sim racing coaching session?

By Shane Lowry · updated 2026-09-28

The short answer

You bring your traces — your consistent lap, a messy one, and one where you felt like you were fighting the car — then you drive while the coach watches. Most of the hour is your hands, your feet and your line rather than theory, and you leave with one or two specific things to drill instead of a lecture.

Bring your data

Your fastest lap is not the most useful one. Bring your consistent lap, your messy lap, and one where the car felt like a fight. That set tells more than any description you could type.

If you do not know how to export them, say so. Sorting that out takes five minutes and it is part of the session.

You drive, and you talk

Expect to share your screen and run a few laps rather than sit through a lecture. Where does the car feel loose? Where is it pushing? Where are you just hanging on? Then you slow it down, frame by frame if you need to.

That is how the gap between what you feel and what the car is doing gets found.

Small fixes, not big theories

You do not need a degree in vehicle dynamics to go faster. You need to stop braking ten metres too late into turn three, or stop downshifting into a corner that does not want it.

So you pick one thing — maybe two — and drill it until it is muscle memory again. That is the whole secret.

What it is not

It is not a setup handover and it is not a bluff. If the answer is not known for your car in your current conditions, you will be told so rather than sold a number.

Bring your questions. That is what the hour is for.

One session will not rebuild your whole technique. The point is one or two things you can change this week, and that is a fair trade for an hour.

Where this comes from: this answer is drawn from section 57 of the Your First Coaching Call: What to Expect — part of the BustaWrench Guide, 57 plain-English sim racing and setup lessons.

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